Resources

by admin on July 1st, 2007

Summary
Resources within the game simulation.

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The simulation should have a certain number of defined resources. Resources are things that can be found in RPG or strategy games such as trees, gold, stone, etc.

Resources are basically elements. When combined, these resources can become different things. The goal is to somehow code behaviors and rules for these various resources and yet make it somewhat open-ended as far as what can be created with different amounts of these resources.

It’s not necessarily how it works in the real world, but this is a simulation of a much, much smaller scale type of world.

Resource List

  • Solid
    • Tree (wood)
    • Dirt
    • Stone
    • Gold
  • Liquid
    • Water
  • Gas
    • Oxygen
    • Fire (it’s not an element, but this is simplified)

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